- News
- Reviews
- Bikes
- Accessories
- Accessories - misc
- Computer mounts
- Bags
- Bar ends
- Bike bags & cases
- Bottle cages
- Bottles
- Cameras
- Car racks
- Child seats
- Computers
- Glasses
- GPS units
- Helmets
- Lights - front
- Lights - rear
- Lights - sets
- Locks
- Mirrors
- Mudguards
- Racks
- Pumps & CO2 inflators
- Puncture kits
- Reflectives
- Smart watches
- Stands and racks
- Trailers
- Clothing
- Components
- Bar tape & grips
- Bottom brackets
- Brake & gear cables
- Brake & STI levers
- Brake pads & spares
- Brakes
- Cassettes & freewheels
- Chains
- Chainsets & chainrings
- Derailleurs - front
- Derailleurs - rear
- Forks
- Gear levers & shifters
- Groupsets
- Handlebars & extensions
- Headsets
- Hubs
- Inner tubes
- Pedals
- Quick releases & skewers
- Saddles
- Seatposts
- Stems
- Wheels
- Tyres
- Health, fitness and nutrition
- Tools and workshop
- Miscellaneous
- Buyers Guides
- Features
- Forum
- Recommends
- Podcast
Add new comment
3 comments
As long as its 2.2 or above it should be fine on most phones, its when you dip into 2.1 and below it comes down to the buttons and touch fuctions
No Android, why is it that these kind of apps always have to be "modified" by people to run on Android, with the platform outselling the Iphone, you would think its just common sense
The way it's been explained to me is that the iOS platform is standardised - if it works on one iPhone, it works on all of them. With Android, testing is much tougher because a huge range of phones use it, all with a variety of available controls and sensors. This makes it more arduous to write and test the software.